There is no password. Enter your email on the front door and we send a six-digit code. Type the code, or tap the link in the email, and the door opens. The code is good for one hour and works once.
You stay signed in on that device for thirty days. To use another device, sign in there the same way; your casebook and standing follow your email, not your device.
Still nothing after that? Write to us with the address you used and roughly when you tried.
A new account needs an invitation key as well as an email. The key comes from your teacher or from us. Enter your email on the front door, and when we do not recognise it, a box for the key appears. With the right key we make the account and send your first code in one step.
If you tried the free sample first, sign in afterwards with the same email and the five clients you treated come with you.
Anyone can walk in and treat five clients with no key and no password, only an email. The sample is one short shift. When it is spent the door closes until you sign in or make an account, and your casebook is kept in the meantime.
The sample follows the address you gave. The same address resumes the same five; a new address starts a fresh five.
Everything is saved as you go: each client you treat, the marks you earn, the shelves you complete, and the bottles on your shop's shelves. Close the tab mid-shift and the shift is waiting when you come back.
Progress is tied to your email, so it survives a new phone, a cleared browser, or a different computer, as long as you sign in with the same address. Studying a case does not spend it; that client comes back in a later shift to test you.
Clearing your browser's cookies signs you out. Sign in again and nothing is lost.
Every client you treat correctly with the book closed counts as ten minutes of simulated clinical hours. Asking the client to say more or looking closer still counts; opening the book to study the case does not, and that client comes back later to test you. Each client counts once. All thirteen shelves come to about 134 hours (807 clients at ten minutes each), opening module by module.
The game keeps the tally. Work toward the number of hours you need, and ask for your certificate of completion whenever you reach it; it states the hours you have done by then and carries a code that anyone you show it to can check on this site. Whether a school or a licensing body accepts simulated hours is their decision, not ours; what we give you is an exact, checkable record of the work you did here.
Every Monday a short letter tells you where you stand: cases seen, marks of trust, shelves complete, and what is new in the common room. If you have not been in for a week or more, it says so gently.
To stop the letters, use the link at the bottom of any one of them, or the "pause the Monday letter" switch at the bottom of the shelves screen. The same switch turns them back on. Sign-in codes are not affected; those are sent only when you ask for one.
The common room is where signed-in students talk over their consultations and share ideas. Pick a display name the first time you post. Anyone with an account can read and write; sample visitors can read.
Two rules. Keep the people you consult unnamed; talk about the case, not the person. And what is said in the room is study talk between students, not advice. You can remove your own posts; we remove anything that breaks the rules.
The cases are drawn from the source lessons and checked against them, but eight hundred cases is a lot of ink. If a villager's words seem to contradict the notes, a remedy on the shelf looks out of place, or a name is misspelled, tell us. Send the shelf, the villager's name and trade, and what you think is off. We check it against the lesson and fix it if it is wrong; the fix reaches everyone at the next deploy.
To see what we hold about you, to correct it, or to have your account and everything in it deleted, write to us from the email on the account. Deleting an account removes your casebook, your progress, your common room posts and your standing, and cannot be undone. Details of what we keep and why are in the privacy policy.
Email hello@villageapothecarytraining.com. Say which email your account uses, and if it is about a case, which shelf and which villager. We read every message and reply within a few days.
The Village Apothecary is a study game. Nothing in it is medical advice, and no message to support is a consultation. If you are unwell, see a qualified practitioner.